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Avakin Life

Currently, at Lockwood Publishing, I fill the role of Live Ops Designer on their massively multiplayer social platform Avakin Life. This saw me take game design responsibilities with particular respect to the game's live model. Including but not limited to designing new features to promote engagement.

Border Bots VR

My first real foray into the games industry saw me working as a junior designer on a project from its inception. We worked out the concept in a process of iterative quick prototyping, not long after I began my work at Paw Print Games.

Temper Tantrum


My first major VR project on the HTC Vive, and has turned out quite well. My role in this one was lead programmer and designer.

Most of the systems are done 100% by me.

 

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